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Cultural Digital #211
Daft Punk, digital content, a portrait machine, and more.
I always wonder what to put in this intro, and strongly suspect it gets skipped over anyway. So maybe for this edition we’ll just get straight into it. Let’s go!
At the Daft Punk Cafe you can listen to the radio and play a game of Tetris featuring everybody's favourite musical robots.
Cultural Content Report 2022. How do cultural organisations plan, produce, and evaluate the impact of their digital content? I’ve mentioned this survey and report a few times and it’s finally here. Please have a read.
Scottish Ballet’s Half Hour Call. This episode of the podcast explores “all things social media, as Scottish Ballet’s Senior Producer, Tony Currie speaks to Biscuit Ballerina and Royal Ballet Flanders Soloist Shelby Williams, and Scottish Ballet Artist Harvey Littlefield about their relationships with the digital world”.
Stories and the Covid-19 pandemic. An older one from Kate Wilkinson that I somehow haven’t shared yet. It’s about "How we commissioned articles for Wellcome Collection’s Stories platform during the Covid-19 Pandemic".
Open GLAM & education. Teacher's and educator's perspective on digital culture resources. Centrum Cyfrowe’s report “presents findings of the Open GLAM & education research project which attempts to understand the importance of online heritage-based tools, resources and digitised collections for formal and non-formal education in the EU countries".
Developing a Single Digital Presence for public libraries: our journey so far. From the British Library. "We now have a dedicated product team whose job it is to turn the platform into a reality”.
AMAGA 2022 presentation: How to increase your museum’s digital literacy. Lucie Paterson from ACMI on how “a digital mindset is a practice that requires both thinking and doing”.
Elemental composition: when art, innovation, and technology collide. "As AHRC announces a major investment for the screen and performance industries, this blog reflects on the relationship between art, innovation, and technology".
ARoS interactives. Aarhus’s art museum has some fun-sounding interactives. With the Portrait Machine, one person (the ‘model’) poses on one side of a screen and someone on the other side (the ‘artist’) is shown “suggested works in the museum collection that match their model’s pose”. The other two sound good too.
Launch of The Best in Heritage 2022 online edition - International Council of Museums. The featured projects include "virtual, augmented and extended reality experiences and tours, digital storytelling projects, online educational resources and documentaries" … and lots more. It's quite a list.
European Cultural Heritage Cloud. “Professionals in the field of Cultural Heritage who wish to join our efforts to preserve the European cultural collections are invited to share their thought in this questionnaire”.
Outreach B.D.I is, according to their Instagram bio, "An undersubcribed secret society. If the Arts Council ask, it's an immersive experience". I have no idea what's going on here and can’t even remember how I came across it.
Thanks for reading. Please share it with others if you think it’s worthwhile, but don’t feel you have to.
See you soon