Hello
I was at the (UK’s) Arts Marketing Conference last week and saw a bunch of really good digital-themed talks. It made me think (as I’ve said here before) that I wish more people working on the performing arts side of the cultural sector would write about their thoughts and experiences. It’s much more common in museum/gallery-land.
Anyway. This week we’ve got some more arts/social media tie-ups, a couple of bits about how evaluation happens, and a smattering of reports. Plus the usual selection of things that don’t fit under a heading with something else.
Shall we?
Paint ’n’ Play is great. It’s the latest addition to the National Gallery of Art’s portfolio of games.
Social collabs
Cypress Hill and the LSO. Tonight, these two are playing together at the Royal Albert Hall. Here’s the story if you’ve not heard it before. To file under 'social media ROI'.
International Portrait Day with Snapchat - National Portrait Gallery. “We have joined forces with Snapchat to celebrate International Portrait Day”.
TikTok returns as the Official Virtual Stage of the Edinburgh Festival Fringe 2024. They're doing workshops for artists, supporting venues, and hosting the London programme launch event.
Evaluation
Evaluating digital experiences. Last year, The Space commissioned some research into this and found various problems. For this guide they wanted "to offer a structured approach to digital evaluation that is easy to use and tailored to the cultural sector’s needs".
Evaluating the Evaluators: Investigating Museum Survey and Research Practices. Results from a survey run by students at the Pratt Institute in New York to "find out more about museums’ practices when it comes to understanding their audiences and evaluating their experiences both onsite and online".
Reports and guides
Digital Accessibility: Best Practice. The Space have pulled together a handy resource linking to lots of good pre-existing docs. There's also a list of 'Exemplary accessible digital projects'.
Immersive Audiences Report 2024. This is a “study about audiences who engage with immersive work. This research explores what they enjoy, what influences their choices, what they value about immersive and the platforms they use to discover new experiences”.
Alternative Technologies: A Just Transition "An enquiry into understanding and enabling life-affirming futures at the intersection of creative tech and climate action" from the Pervasive Media Studio. I found the report's glossary very helpful.
Report: The State of AI in DAM 2024. From Huddart Consulting.
Other
Why are hands so difficult to draw? Using the failures of AI to understand. Now this is more like the AI/art content I want to read. It’s a guest post by Alice Read for Art UK.
Controlling the Taylor Swift Eras Tour wristbands with Flipper Zero. From John Graham-Cumming's blog. Sidenote: he set up the petition to get the UK government to apologise for Alan Turing's persecution, so well done him.
How DeviantArt died. The tragic downfall of the internet’s art gallery.
Cara is a social and portfolio platform for the entertainment art industry.
Thanks for reading. Please pass this on to anyone you think would like it. Maybe challenge them to a draw-off.
See you soon